
func void B_SetSkelettVisual (var C_NPC slf, var int stufe)
{
	if (stufe == 1)
	{
		Mdl_SetVisual(slf,"HumanS.mds"); 
		Mdl_SetVisualBody (slf, "Zom_Body", 0, 0, "Zom_Head", 0, 0, -1);
		slf.protection	[PROT_EDGE]				= BotK_Armor_01;
		slf.protection	[PROT_BLUNT]			= BotK_Armor_01;
		slf.protection	[PROT_POINT]			= BotK_Armor_01;
		slf.protection	[PROT_FIRE]				= BotK_Armor_01;
		slf.protection	[PROT_MAGIC]			= BotK_Armor_01;
	}
	else if (stufe == 2)
	{
		Mdl_SetVisual(slf,"HumanS.mds"); 
		Mdl_SetVisualBody (slf, "Zom_Body", 0, 0, "Zom_Head", 0, 0, ITAR_Thorus_Addon);
		
		slf.protection	[PROT_EDGE]				= BotK_Armor_02;
		slf.protection	[PROT_BLUNT]			= BotK_Armor_02;
		slf.protection	[PROT_POINT]			= BotK_Armor_02;
		slf.protection	[PROT_FIRE]				= BotK_Armor_02;
		slf.protection	[PROT_MAGIC]			= BotK_Armor_02;
	}
	else if (stufe == 3)
	{
		Mdl_SetVisual(slf,"HumanS.mds"); 
		Mdl_SetVisualBody (slf, "Zom_Body", 0, 0, "Zom_Head", 0, 0, ITAR_MayaZombie_Addon);
		
		slf.protection	[PROT_EDGE]				= BotK_Armor_03;
		slf.protection	[PROT_BLUNT]			= BotK_Armor_03;
		slf.protection	[PROT_POINT]			= BotK_Armor_03;
		slf.protection	[PROT_FIRE]				= BotK_Armor_03;
		slf.protection	[PROT_MAGIC]			= BotK_Armor_03;
	}
	else if (stufe == 4)
	{
		Mdl_SetVisual(slf,"HumanS.mds"); 
		Mdl_SetVisualBody (slf, "Zom_Body", 0, 0, "Zom_Head", 0, 0, ITAR_PAL_SKEL);
		slf.protection	[PROT_EDGE]				= BotK_Armor_04;
		slf.protection	[PROT_BLUNT]			= BotK_Armor_04;
		slf.protection	[PROT_POINT]			= BotK_Armor_04;
		slf.protection	[PROT_FIRE]				= BotK_Armor_04;
		slf.protection	[PROT_MAGIC]			= BotK_Armor_04;
	}
	else if (stufe == 5)
	{
		Mdl_SetVisual(slf,"HumanS.mds"); 
		Mdl_ApplyOverlayMds 	(slf, "humans_skeleton_fly.mds");
		Mdl_SetVisualBody		(slf, "Ske_Fly_Body",	1, 0, "",	1, 0,	-1);
		slf.protection	[PROT_EDGE]				= BotK_MageArmor_02;
		slf.protection	[PROT_BLUNT]			= BotK_MageArmor_02;
		slf.protection	[PROT_POINT]			= BotK_MageArmor_02;
		slf.protection	[PROT_FIRE]				= BotK_MageArmor_02;
		slf.protection	[PROT_MAGIC]			= BotK_MageArmor_02;
	}
	else if (stufe == 6)
	{
		Mdl_SetVisual(slf,"HumanS.mds");
		Mdl_SetVisualBody		(slf, "Ske_Fly_Body",	1, 0, "",	1, 0,	-1);
		slf.protection	[PROT_EDGE]				= 50;
		slf.protection	[PROT_BLUNT]			= 50;
		slf.protection	[PROT_POINT]			= 50;
		slf.protection	[PROT_FIRE]				= 50;
		slf.protection	[PROT_MAGIC]			= 50;
	}
	else if (stufe == 7)
	{
		Mdl_SetVisual(slf,"HumanS.mds");
		Mdl_SetVisualBody (slf, "Zom_Body", 0, 0, "Zom_Head", 0, 0, ITAR_SKEM_L);
		slf.protection	[PROT_EDGE]				= BotK_MageArmor_01;
		slf.protection	[PROT_BLUNT]			= BotK_MageArmor_01;
		slf.protection	[PROT_POINT]			= BotK_MageArmor_01;
		slf.protection	[PROT_FIRE]				= BotK_MageArmor_01;
		slf.protection	[PROT_MAGIC]			= BotK_MageArmor_01;
	};
};